Erickson further detailed that players who choose to ignore the craft system will be able to build up their mission skills and utilize their companion characters on missions. Either way, the companion characters appear to be very useful to the player.
I’m the guy that knows all the recipes. I’m the guy that knows how to do everything. And then I’m putting all of these people to work as my whole crew, into one unit. And so, one, it makes all of your companion characters useful, which is nice. Two, it puts in skills for people who aren’t ever going to be real crafters.
PvP designer Gabe Amatangelo relayed how players can kill each for rewards (check out some of the PvP action in this trailer):
In the particular example given, both sides start on their respective orbiting ship and they vie for control over planetary defense guns that can be used to destroy the opposing ship. What happens when one side successfully maintains control of the gun and uses it effectively? Amatangelo explained:
The ships will be unable to be repaired and will act as a “timer” for the Warzone. In terms of rewards given at the end of the match, players will be rewarded on finishing matches and participating in other ones. To the victor, go the spoils, as it were. Amatangelo stated that further information regarding PvP would be available in the coming months until the game’s release.
Nothing like new information to get your excitement going for the other MMORPG that could possibly tempt people away from the juggernaut that is WoW into the adventure and intrigue-filled galaxy that The Old Republic. To see the game in action, be sure to check out some of the trailers detailing the Smuggler class or the space combat.
Star Wars: The Old Republic will release in Q1 2011 on the PC.
Source: Massively